"Programmable Parade" (Excerpt of Bally / Astrocade Reviews) Electronics Games, July 1982 Space Fortress / Astrovision / Astro Home Arcade Coin-op fans will instantly recognize this super fast-action arcade-style space shoot-'em-up as Midway's Space Zap. Gamers command a centrally located command fortress capable of firing in any of four directions-- North, East, South and West. From those respective positions at the top, bottom and sides of the playfield emerge alien laser-cannons and the occasional, free-flying mystery ship. As the contest commences, these enemy intrusions are infrequent, appearing at a leisurely pace and waiting a good while before actually firing. Once a cannon fires its laser torpedo, the missile can be detonated by a burst from the player's fortress, and a second blast will be required to eliminate the cannon itself. Graphics in this Bob Ogdon (of Dave Nutting Associates) creation are crisp and convincing, but it's primary claim as a space action classic is as the world's fastest home blast-'em-up sf videogame. Once the player has gotten the feel of the play mechanic, things really start jumping. The fortress is soon transformed into a whirling dervish of destruction, spinning crazily and spitting out flaming death. This is not the sort of game that arcaders will find themselves playing compulsively for hours. Wrists give out after about ten minutes of heavy duty action. Play sessions will be brief but intense. The most difficult obstacle players will encounter, aside from weakness of the flesh will be the UFO/mystery ship. Strategically, at all but the highest levels-- where it must be incinerated at the first opportunity-- play a waiting game. As in most space shoot-outs of a linear type (such as Space Invaders, Spacechase and Demon Attack) it's best to let the enemy come to you in preference to actively chasing after him. Sit patiently, but once the enemy strays into range, hesitate not. Perhaps the most manic space battle of all time, Space Fortress will leave you gasping. But you'll always come back for more. Galactic Invasion /Astrovision / Astro Professional Arcade Up to four players can compete in this home version of Namco's well-known Galaxian coin-op. Options include a choice of four levels of difficulty and the ability to set the number of cannons given to each participant. As most arcaders already know, Galaxian is a sort of "son of Space Invaders". Gamers move a laser cannon horizontally and fire upward at a swarm of insectoid creatures. Periodically, a trio of invaders peels off from the main body of attackers to sweep down and across the playfield, spraying the ground below with deadly bombs. The aliens are a lot easier to hit while they're still in formation, but better players will always withhold fire until some begin to swoop. An attack is worth twice as much when it is zapped in the midst of a dive-bombing run. Galactic Invasion's graphics are nice and colorful, but they don't quite match the artistic detail of the drawings used in the coin-op machine. The insects' wings, for example, are not visible in the home program. The play-value, however is outstanding. The pistol-grip design of the Astro Arcade controllers give players excellent control over on-screen movement. The action sets a blistering pace that packs all the excitement of the arcade original. A Strategy depends on a combination of the skill of the player and the level of difficulty selected. In the easier versions, better marksmen will definitely want to wait until the insects make their move before lifting a finger to take them out. At the higher difficulty settings, Galactic Invasion is just plain murderous. Deadly aliens streak across the screen to ram the defending cannon and are capable of dropping a dozen bombs in one pass. Only the top gunners should sit back and wait for the bugs to make the first move. If they so much as twitch, blast 'em immediately. Once a three-insect group begins a sweep, all but the super-shots are virtually assured of being one "life" down by the time the maneuver is completed. The aliens always break formation from the sides. Therefore, a wise arcader will begin to attack from either the extreme left or right side of the playfield. That way, you'll have a good chance to eliminate the invaders before they come barreling down the screen at your gun. Galactic Invasion is one of the first cartridges Astrovision has released since acquiring the Professional Arcade from Bally. It is exactly the kind of well-conceived entry that should get all home arcaders to sit up and take notice of the revived system.